You might notice that since the scale values are different, the shape of the mesh gets a little jagged. Since we put 1.3 in the earlier example, we’re going to put 0.65. You add a bone scale for “lfFoot” and a bone scale for “rtFoot” and input half the value you put in for the thighs. Let’s say you don’t want the feet to be thicker. If you want only the thighs to be thicker, but not the hips, you can select “lfThigh” and “rtThigh” as nodes instead.īut what if you don’t want the child bones to be affected? You can add a scaler to the child bone and apply a value that is half the value of the parent scaler. You can add the same scaler for the right leg for a balanced look. You will notice how even though you chose the left “hip”, it doesn’t only thicken the hip part, but also its entire child bones, including the left thigh, calf, and even the foot and toes. (Note: Doing the same for the Z axis will lengthen the leg and make it skinnier.)
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